Game made for the 'Lost Relic Game Jam' (Theme: Connection)

A puzzle dungeon crawler where every attempt to escape the 'Echo Chamber' has to be played having in mind your past and future attempts! Conflict & Cooperation are both the nature of the game.

RETROSPECTIVE: This is what I would describe as my first actual attempt to a real finished videogame. Even if it was made on a 3 day span I tryed to put everything that I have learned and stand for a game designer: Dynamics as source of meaning, Integration of every aspect of the experience and thinking of games as a medium for creating personal stories but also a place to explore ideas from the real world. I am aware that this game is confusing, frustrating, hard and even pretentius considering how simple the final result came to be, but I think there is a little spark that shows what I strife for a game designer. 

INTEGRATION LEVEL: Rather Low. Graphics and sound don't take a big part on the experience. There are mechanics that are left undeveloped such as the text input and the sharing of "Power". General level design lacks focus and the development of ideas doesn't go that much further and that leaves the game feeling too simple meaning wise. That's why I had to compensate by creating the text messages to give context to the experience wich, as always, I hate.

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Click download now to get access to the following files:

EchoChamber MAC.zip 14 MB
EchoChamber PC.zip 13 MB

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